White Shining Rock Logo
White Shining Rock Logo

Beta 1.0.5 version 2

December 14, 2015 | Dukus | 21 Comments

There's a new beta available for 1.0.5. This is version 151214.

Thanks very much to everyone who has been testing and sent bug reports and feedback.

Important!

If you have a mod that has fonts in it, and you built your mod using Beta 1.0.5 build 151026, this version is going to crash when loading it. In fact loading fonts from 1.0.4 with the previous build would also crash. This stopped most all translations from working.

Change List

Here are the changes to this build:

  • - Fixed a bug that caused fonts from 1.0.4 to not load in 1.0.5. A UCS2 - UTF8 conversion wasn't made properly.
  • - Fixed a bug that caused dropped resources (from citizen death/task cancelation) to drop in invalid places.
  • - Fixed a bug that caused orchards to cause invalid data access and or data corruption if a citizen tried to harvest a tree, but the tree died before he got there.
  • - Fixed a bug that caused potential memory corruption when cutting down an orchards trees.
  • - Fixed a bug that caused a crash if game startup failed before memory allocation was available or was corrupt. It now properly displays an error.
  • - Added better error message if the game runs out of memory due to too many mods loaded.
  • - Fixed a bug that caused a crash when loading old mods that had custom materials. The game will no longer crash, however objects with those materials will not display. To fix this issue, mods should be updated to the newest mod kit version and update the materials.

How to get the build

If you are using Steam, go into your game library and right click on Banished. Select properties, and then in the windows that opens, select the BETAs tab. Select the drop down and pick Beta Test for 1.0.5.

If you don't use Steam, you can download the patch here: BanishedPatch_1.0.4_To_1.0.5.151214.Beta.zip. Note that you need to apply the patch to version 1.0.4. Previous versions of the game won't work with this patch. Once downloaded, just unzip the archive into the folder where you have Banished installed. This is usually C:\Program Files\Shining Rock Software\Banished\.

If you're into modding, you can get the beta mod kit here: BanishedKit_1.0.5.151214.Beta.zip.

When will this build not be a Beta?

I've fixed all the bugs that were reported to me, so if there aren't any serious bug reports in about a week, I'll push this build live to everyone.

As before, if you find a problem, I'd like to hear about it. You can submit bugs on the forum in the new beta sub forum. Or through the regular Support methods.

Leave a Reply

Your email address will not be published.

21 comments on “Beta 1.0.5 version 2”

  1. <= stupid haha
    when i compiled the ressources for the new beta modkit, instead of copy paste the data.pkgs into my modkit folder ... i 'moved' them lolllll

    sorry. wrong alert !!! lol

  2. Hi, not sure if the beta allows for the game to be played on mac yet or not, but whenever I click on the beta tab in steam, it requires a beta code. I may just be a noob and it plainly obvious, but whats the code?

  3. Hey there,

    what about the Linux Port? I wonder why you did inform us you're making progress half a year ago or so ... if in the end you don't finish things up. I'd like to test a banished Linux Beta as soon as it is available. Of course it should be at least playable with a decent performance.

    Cheers,
    cRaZy

  4. I tested the new beta with 3 large mods (New medieval town, Fountain, Colonial Charter 1.6) and its working great for me, no problems.

  5. Constant random crashing running Steam latest beta or not. Under Windows 10 x64 whether mods are activated or not

    Can go for hours no probs or only loading the game gives the Application-steam-x64 crash error

  6. Hi,

    I bought Banished from Steam today. After I installed, it showed "crash". I just wanna wondering how can I solve this problem? I use windows 7 system. cheers

  7. I.....LOVE.....THIS.....GAME!!!!!
    I want more mods and gameplay for it. I haven't stopped playing it since I bought it couple of weeks ago.

  8. Excellent game but having a fatal access error with runtime on start up now. Have applied the fixes (reg edit, reinstall, directx 9, disable fullscreen etc) but no joy. What exactly worked for you, Red Ketchup?

  9. oh it is because when i did my new modkit folder to make mods in 1.0.5 .... instead of copy pasted the data0.pkg data1.pkg because we need to (as a moddler) i didnt noticed but i 'moved' them instead of copy. so when i tried to lauch the game.... it crashed because my game didnt had any .pkg in its windata folder. i ve been stupid ^^

  10. Immediate Crash with win10 x64.Can't play with latest 1.05 beta.

    Love the game but have to re-install 1.04 to play again.

  11. For all guys who get the virtual address thing: Compatibilty of both .exe files to WIN 8 and run as admin all time. Worked for me. 🙂

  12. Ok i give up on it.. worked 3 times and now i get the error again that a thread cant read/write from virtual adress.... damn

  13. ^ as soon as OSX stops being a craptacular platform for 3D applications.

    (Read the devlog to learn why)

More Posts

Code Rot

April 17, 2022
1 2 3 47
Back to devlog
Back to devlog
© Copyright 2021 Shining Rock Software
Website Design & Branding by Carrboro Creative
menu-circlecross-circle linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram