Spent quite a bit of time today play testing with only hunting, gathering and fishing – leaving any agriculture out. Despite several failed attempts due to sickness, starvation, and freezing to death, I finally managed to get a stable(ish) town. Here’s images of the latest.
February 7, 2013



2 Comments
Looks great.
I was wondering how did you make the HUD? Can you recommend a HUD/GUI library or is yours coded from scratch?
The HUD is my own code, as is all the code in the game. As for making it, each widget uses a customizable set of sprites for its display. There’s not too many – just a few different borders, fillers, and fonts. I have a C like script language I use to layout each dialog. On the C++ side, the code can attach to the individual widgets and respond to events that occur when the user interacts with them.