Yikes! It’s a busy time. Releasing a game is crazy. I’ve been busy with feedback, support, and bugs, so updates to the devlog have been slow.
I’ve been trying to get through some of the more fatal bugs – there’s a save crash – it’s rare, hard to reproduce on demand, and after it occurs the game crashes at some indeterminate time in the future when a player starts to save. That’s been most of my focus.
Anyway, there’s a test patch available. It should fix most all save games. If you’re interested in testing the new version, I’d love to get some feedback.
If playing on Steam you can opt into the Test beta version. If you’ve got a save game that won’t save after a few minutes of play, this will probably work for you. To do this, right click on the game in your Steam library, select Properties, and then pick the BETAs tab. You can switch to the Test version.
If you’ve got a standalone version of the game, you can download new exe’s and dlls. Just replace the ones in the game directory.
I may also add a few more fixes to this update before pushing it live to everyone – there’s a few bugs dealing with multiple adapters and refresh rates which cause people to be unable to start the game. I thinking I might add a front end launcher where you can select video modes and settings.
After that I’ll be looking at some of the gameplay bugs.
Here’s the full list of changes in the test build.
- * Fixed a bug causing save games to fail.
- * Fixed a crash in the music player.
- * Fixed a startup crash when a video card doesn’t support depth sampled textures.
- * The startup menu scene no longer displays the last seen area.
- * Added a command line switch /dx9 to force the game into dx9 mode.
- * Added a command line switch /dx11 to force the game into dx11 mode.
- * Added a command line switch /windowed to force the game to start windowed instead of fullscreen.